0:29i have ZERO experience making Roblox games, but somehow Opus 5.5 pulled this Brainrot Monopoly game 'almost' from scratch... im speechless@0xCarnival
0:41Tried a few in Game Dev, and no model has compared to what Opus 5.5 has produced in such a quick time frame. Built and deployed on https://flicco.io - playable on Desktop and Mobile - enjoy!@DEvansData
0:41Claude Opus 5.5 made a trailer for my Antkeeper game (one prompt). This is what it came up with 🤔@jasperdeboerThree.jsCanvas
1:03opus5.5でモルモットのゲームを作ってって頼んだら5分でこれ...@sakiyamaKPrompt@sakiyamaKThe author shared this prompt in their post.マリオ1-1でプレイヤをモルモットにして敵もオリジナルに変えてCopy prompt
0:34Claude Opus 5.5'tan bir arıcılık oyunu istedim. Tek promptla çıktı! Tek bir görsel dosya yok. Kovanlar, çiçekler, arılar ve o minik arıcı tamamen kodla çizildi. Çiçek ek, arılar uçsun, arıcın yürüyüp balı hasat etsin 🍯 Ne düşünüyorsunuz?@oguzthedev
0:16A dead planet to a breathable one, one camera, no cuts. I'm making Second Dawn, a co-op terraforming game, with Claude: it started on Fable 5.0, moved to Fable 5.1, and it's on Opus 5.5 now. I set the design and the direction.@Rush3rxThree.jsGLSLCanvas
6:23Opus 5.5 just one-shot this 90s-style demoscene demo for me. It's pretty good. It's a genuine one-shot (in colloquial X post sense - single prompt) and my first attempt asking it to do such a thing. I just supplied Purple Motion's music from Second Reality. C/C++ and OpenGL.@gandamu_mlThree.jsGLSLCanvasWeb AudioPrompt@gandamu_mlThe author shared this prompt in their post.I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.Copy prompt