0:36okay a few clarifications because there seems to be a lot of confusion in the replies: 1. This is just a small area from Zelda: Ocarina of Time. We gave the agents basically unlimited time and told them to recreate as much of it as possible. 2. This is a DEMO showing what AI@LexnLin
0:41In a deeply serious, highly mature effort to test Opus 5.5's ability to render jello-like textures—reflections, transparency, jiggly movement, the works—I accidentally built a "Jiggle Buddies" game that my son played the entire drive home. Link to play: https://www.angiecarel.com/jiggle-buddies@angie_carelThree.jsGLSLCanvasWeb Audio
0:17I built Minecraft thanks to Opus 5.5 ( part 2 ) today I added more mobs and here I will show their characteristics as a video the process took probably : 2-3 hours next week I'm going to publish this game for everyone turn notifications@kepochnikThree.jsCanvasPlayable
0:18Day 7 of making a game every day until I hit 1 million followers. Driftward: Oregon Trail in space, four mini games. Can you make it to the other side of the galaxy alive? Made in a single prompt with Opus 5.5 and Fifth Door.@danielkanThree.jsGLSLCanvas
0:49今朝作ったアセットで、バトルロワイヤルゲームできるんじゃないかと思ってお願いしたらポンだしでできたのがこれ!Opus5.5すごい。 勝手にスマブラみたいにしてくれた! 次はオンライン対戦、その次にキャラ増加を目指します!その後、キャラごとのパラメーターや技調整ですかね。@ruku_practice
0:27全体的に調整して、100円くらいで売れるゲームにまではなりました。自分で遊んでても、そこそこ楽しめてます。 魚などグラフィックアップデートもこのクオリティですぐやってくれるのでOpus5.5気に入ってます。 引用元のリンクですぐにプレイできるので、ぜひプレイしてみてください。@nachat_dayo