2:10Opus 5.5 medium, a few iterations later. We got symbiote suit, better animations and models, and gameplay mechanics. City overhaul is still work in progress. Again, made from scratch in three.js and blender.@xikhar
11:57Is game dev SOLVED? I built a whole cyberpunk roguelike shooter without writing a single line of code. Claude Opus 5.5 in Claude Code used MCP servers to drive Meshy, Blender, ElevenLabs and Unity, from my first concept art to a playable Windows build. Then I played it myself and@VORTEX_Promos
0:14Can one developer + 3 AI agents build a GTA-style game? I’m trying. FIXER is a 1990s city game I’m building with Astra, Opus 5.5 and Fable. This is the current playable build.@Alex_VainshteinThree.jsCanvasParticles
6:23Opus 5.5 just one-shot this 90s-style demoscene demo for me. It's pretty good. It's a genuine one-shot (in colloquial X post sense - single prompt) and my first attempt asking it to do such a thing. I just supplied Purple Motion's music from Second Reality. C/C++ and OpenGL.@gandamu_mlThree.jsGLSLCanvasWeb AudioPrompt@gandamu_mlThe author shared this prompt in their post.I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.Copy prompt
0:45Claude Opus 5.5 vs GPT-6 Astra in 3D gaming. From a single prompt: “Build the highest-quality playable PUBG you can.” I went to sleep. When I woke up, both had built a fully playable game🤯 Opus worked for 10 hours end to end, while Astra took just 3.@emmanuel_2mPrompt@emmanuel_2mThe author shared this prompt in their post.Build the highest-quality playable PUBG you can.Copy prompt
4:48Another World ZX Next port. Ported with Claude Opus 5.5 using a NextBuild agent pack, original DOS game and ported Another World Interpreter sources (https://github.com/fab.../Another-World-Bytecode-Interpreter)@em00k_
0:34Claude Opus 5.5'tan bir arıcılık oyunu istedim. Tek promptla çıktı! Tek bir görsel dosya yok. Kovanlar, çiçekler, arılar ve o minik arıcı tamamen kodla çizildi. Çiçek ek, arılar uçsun, arıcın yürüyüp balı hasat etsin 🍯 Ne düşünüyorsunuz?@oguzthedev
1:17Opus 5.5 + @TesanaAI is actually crazy for making games. I just made my own pokémon-inspired game with 1 prompt that runs in the browser and did I say it works perfect on mobile as well?@Rubzem