0:36付喪神が棲みついた古い蔵へ潜る、 ローグライク『よろず蔵』。 Opus 5.5の力を借りて作った、 ドット絵のミニゲームです。 神器を持ち帰るたびに灯りが増え、 さびれていた宿場町にも、 少しずつ人と賑わいが戻ってきます🐰@KanaWorks_AI
0:34What is going on 🤪 🎲 Dice Corners https://izmaelmag.me/dice-corners/ I’ve been a gamer since I was three, and the dream of making my own games is what led me into programing In 2008 I discovered GameMaker and made a few platformers and scrolling shooters. But i had no idea how to@izmaelmagThree.jsCanvasWeb AudioPixel art
0:24Some UI I vibe coded in 2 seconds one shot prompt for my upcoming game with the new Mythos Model (Opus 5.5)@MyCodeCoachPrompt@MyCodeCoachThe author shared this prompt in their post.Scary sewer game with gorillas with a quests shop and monster upgradesCopy prompt
4:55Unrelated to game development but, was playing around while waiting for my Opus 5.5 prompts to finish and had a background prompt make this, was just curios. Prompt was: "I want you to imagine a story. And then using threejs I want you to create full animation, star wars@RyzoftThree.jsGLSLParticles
0:19Opus 5.5 releases 😍 Me: Woahh! Let's drill through our BugSmash backlog quickly. My Co-founder @suhailpatel941: Hold my cup... let's make a game 🥲 All this graphics and the game is just - 4MB game - hosted on BugSmash Drop itself 🤯@nQazeThree.jsGLSLCanvasParticles
0:16Opus5.5と一緒にSHINKENDO2を作ろうと雑に指示出して作ってもらって思ったこと。やっぱむずいよ。 とりあえずそれっぽいものができるけど、結局は「それっぽいもの」でしかなく、その微妙な部分を都度指示出して潰していくだけでは結局面白いものにならない感じ。@R_Nikaido
0:37This is a demo of how far AI has come in game development. After 500+ hours of agent runtime, we built this recreation of Zelda: Ocarina of Time completely from scratch. Everything you're seeing in this video was made from scratch. No game engine used. Built with GPT 6 Astra,@LexnLin
0:20@kimmonismus hours of rework on my threejs game with Opus 5.5 and limits didnt even move@BrenBuildsThree.jsGLSLCanvas