0:20I need a minute to process the result of this animation made with Opus 5.5 And I asked it to explain how it pulled it off, and my mind got blown all over again. I'll leave you the prompt too 👇@koldo2kCanvasAI imagePrompt@koldo2kThe author shared this prompt in their post.Build a looping "infinite zoom" animation, After Effects style: the camera travels from landscape to landscape by flying through vintage objects. LOOK: vintage collage realistic photo landscapes + black & white newspaper cutout objects (halftone, white paper border, soft shadow). Film grain, vignette, light flicker. WORLDS (loop): snowy mountains → pocket watch (swinging on its chain) → sea cliffs → box camera lens → desert dunes → magnifying glass → misty lake → hand mirror → back to start. Extras: floating hat, phone, umbrella, gramophone, key; a 1950s man walking toward the watch; a whale swimming across the cliffs sky. HOW: - Generate everything via the Magnific MCP (Seedream 5 Pro landscapes, GPT 2.5 transparent cutouts, depth maps, Kling 2.5 animation, Lyria 3 music). List the generations + credit cost and wait for my OK first. - Split each landscape into 3 depth layers from its depth map and fill the hidden areas. Parallax: layer scale = camera^Z, Z between 0.45 and 1.22. - Each portal's glass holds the next world; cut seamlessly when it fills the frame. - Constant speed: exponential zoom to a fixed point, each segment's duration proportional to log(zoom). Verify the cuts frame by frame. - Man & whale: generate on pure green (#00B140), animate in place with Kling, key out every frame, build a seamless loop (ping-pong if needed). - Cutouts animate at 15 fps (on twos). - 20 s loop, 1920×1080, 30 fps. Music: 96 BPM, cut to exactly 8 bars = 20 s. DELIVER: an interactive artifact (viewer, AE-style timeline, music + MP4 download) and a rendered MP4 with music under 30 MB. Show me screenshots before each expensive step.Copy prompt
0:41I can't stop creating 3D animation for everything with Opus 5.5... I'm addicted. This is a 3D tutorial for how to automate my elevated garden beds in my backyard.@Skylartkitchen
0:44I let Opus 5.5 build a museum of AI history here's 9 years of AI in 44 seconds https://sael.net/ai-museum it came up with the full museum after 1 hour 30 minutes in one shot, $29.78 equivalent API cost every single room is explorable after a few turns fixing things here and@RyanSael
3:15Claude Opus 5.5 is very good with animations! @claudeai you guys did great with this model! I asked claude to make a video to teach kids about how volcanos work.@nishanthpsPrompt@nishanthpsThe author shared this prompt in their post.make a video to teach kids about how volcanos workCopy prompt
3:08The Spartan Marching Song (ἐμβατήριον), created with Claude Opus 5.5. Led by its king, the Spartan army approaches and marches past, singing "Ἄγετ', ὦ Σπάρτας" in Laconian Greek to the auloi, the tramp of feet and the clash of spears on shields. 1/@iosif_lazaridis
3:43Ok, that's mind blowing Opus 5.5 zero shotted this banger for Jewish history@eranshirPrompt@eranshirThe author shared this prompt in their post.I want you to create a video inspired by the video in this folder but covering all of jewish history. You can use whatever tool or process you need, iterate as many time as you need, create something that will be illuminating, have a strong hook, be interesting, entertaining, and provide some profound angles. You want to leverage imagery, messages and hints that are sitting rent free in people's mind to build a powerful narrative. Iterate as much as you want, take artistic freedom, but I want when i watch it to be drawn in, get immersed, be moved.Copy prompt
0:21Opus5.5、センス良すぎじゃね? 植物の仕組みについて質問したら、 アクアリウムみたいな3DCGを用意してくれたw 吸水や蒸散あたりが見れればいいなと思ってたけど、魚や微生物とのつながりまで広げてくれた。 しかもブラウザで動いているから、 水槽内を自由に観察できるのも良い感じ。@sonia_code
0:32I asked Opus 5.5 again for an engine you can take apart in the browser Pistons against magnets at the same shaft speed. Push the RPM, open the cylinders, slow time down to 1/10 Under 15 minutes, and it did not even move the usage meter on my Max plan. The first experiment took@StefanoStrausThree.jsGLSLCanvas