0:58I made a 3D survival game in one prompt with Opus 5.5 Survive 60 seconds. Every tile you step on cracks... then it falls. Race your own ghost, chase near-misses, watch the arena rebuild itself when you fail. Most people don't make it past 30s 👇 https://claude.ai/artifact/D3kjdvMpvrGgTCcxDTTDvP@CurieuxExplorerThree.jsGLSLPlayable
0:34Opus 5.5 xhigh: Dino Reskinned The classic Chrome Dino game with a twist https://dino-reskinned.vercel.app/@danmana
1:21opus 5.5 extra high "create a new project in my projects folder called "endless-game": an endless, procedurally generated world built with three.js in the browser that i can roam freely and just enjoy. every area should be randomly generated, with surprises everywhere no matter@argofowlPrompt@argofowlThe author shared this prompt in their post.create a new project in my projects folder called "endless-game": an endless, procedurally generated world built with three.js in the browser that i can roam freely and just enjoy. every area should be randomly generated, with surprises everywhere no matter how long i play. it should feel calm, relaxing and genuinely fun, like the cozy, satisfying vibe of a supermarket simulator, but it shouldn't be a supermarket game. i want a really interesting world to walk around in, with entities i can meet and interact with, and really cool graphics. set a clear goal for the project, keep working until you reach it, and play a sound chime when it's done and ready for me to play and test.Copy prompt
0:40试着用 Opus 5.5 给「财富进化论」做了一款复古的像素游戏《复利 QUEST》。 把我们家庭投资理财路上的一些困难设计成关卡。 在这个像素世界里,冲动消费是要跳过去的陷阱,通胀会变成怪兽,还会追着我们跑。一路升级的,是我们的耐心值。 再配上 8-bit@0xpai_ethCanvasPixel artPlayable
0:35Opus5.5に200回くらい指示出してだいぶ面白いチャンバラゲーができつつある。 とにかく指示に対して的確で、そこにプラスアルファ「ゲームとしてこういうことですよね?」という意図を足してくれてめちゃめちゃスムーズに実装や改良が進んでノーストレス。@R_Nikaido
1:27Opus 5.5 just one-shot this entire pixel-art game. Oh, and the prompt? It was barely three sentences. I gave claude creative license to make whatever game it wanted to, and oh boy did it cook The capabilities of this model are genuinely ridiculous, I fed GPT Sol-6 the same@MozeTechCanvasWeb AudioPixel artPlayable
6:23Opus 5.5 just one-shot this 90s-style demoscene demo for me. It's pretty good. It's a genuine one-shot (in colloquial X post sense - single prompt) and my first attempt asking it to do such a thing. I just supplied Purple Motion's music from Second Reality. C/C++ and OpenGL.@gandamu_mlThree.jsGLSLCanvasWeb AudioPrompt@gandamu_mlThe author shared this prompt in their post.I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.Copy prompt