0:49A procedurally-generated game in infinite stranded space colonies with realistic physics. All creative decisions made by @claudeai Opus 5.5, all done in just one week's usage window at Pro-level. Claude chose to add pettable cats in the combat-free mode. https://claude.ai/artifact/1o1DWNgoanSy2ZCRTCtjpq@smallhuskThree.jsGLSL
0:31Opus 5.5 is seriously impressive🤯 I gave Lovable a detailed prompt for a game I wanted to build, and it used Opus 5.5 to turn it into what you see in the video. Five hours of cooking. One-shotted.@mgfellerThree.jsGLSLCanvasSVG
0:41Tried a few in Game Dev, and no model has compared to what Opus 5.5 has produced in such a quick time frame. Built and deployed on https://flicco.io - playable on Desktop and Mobile - enjoy!@DEvansData
0:41https://claude.ai/artifact/Vos8wdB8Jenz9FopZWeRMb Check out DOUBLE FEATURE, a Cuphead Inspired Mini-Game built with Claude Opus 5.5. I find this model works best when leaning into its strengths, figuring out the parts it does well and letting it capitalize on them. Cartoon shapes and sounds are great.@TaylorBereiterCanvasWeb Audio
0:32CLAUDE OPUS 5.5 AND GPT-6 SOL JUST TIED? Same prompt. Same game brief. Opus is the more expensive model, but Sol landed right in the same tier visually - and in some moments, it might even look better. That’s the interesting part here: much cheaper model, very similar final@noclipepe
0:51Testing out Opus 5.5 today by letting it work on a Magicka-inspired game! I loved this game when it came out 15 years ago, super cool spell casting mechanics. So I want to take this and turn it into an extraction looter. You go out into the wild solo or in a group, fight off@tonnusosCanvasParticlesWeb AudioPixel art