0:32I asked Claude Opus 5.5 to build me an Aeroplane Simulator game@karankendrePrompt@karankendreThe author shared this prompt in their post.build me an Aeroplane Simulator gameCopy prompt
0:20Building this open world fantasy sci-fi game. Will be adding more details! used Opus 5.5, @usecrayon and Threejs. Play here: https://app.usecrayon.ai/play/b42413e5-669e-4fb3-87d3-a3285567736c@aniketjart
1:09Opus 5.5に 「原神クラスのゲームを作って」 と無茶振りした結果。 うん……すっげーーーーここから頑張れば、まぁ……いや、まだ原神はキツイな……w ちなみにGodotで作ってます。Unityはライセンスがなぁ……。@IHayatoPrompt@IHayatoThe author shared this prompt in their post.原神クラスのゲームを作ってCopy prompt
0:28Claude Opus 5.5 just built me a mini temple run style game it actually feel pretty smooth to play honestly I didn’t expect the result like this@itsjdravenThree.jsCanvasPlayable
0:11I asked Opus 5.5 to build a tiny underground delivery network in three.js — then turned it into a game. Lunch rush: 24 orders in 60 s, 6 express upgrades, beat the deadlines. Free in the browser, link below 👇@lisp_miThree.jsCanvas
6:23Opus 5.5 just one-shot this 90s-style demoscene demo for me. It's pretty good. It's a genuine one-shot (in colloquial X post sense - single prompt) and my first attempt asking it to do such a thing. I just supplied Purple Motion's music from Second Reality. C/C++ and OpenGL.@gandamu_mlThree.jsGLSLCanvasWeb AudioPrompt@gandamu_mlThe author shared this prompt in their post.I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.Copy prompt
0:22Everyone says I need to touch grass - but I think Grok 4.7 does it best? I compared Grok 4.7 against Opus 5.5 on a grass-touching simulator in @kilocode. Grok's price: $3.52 Opus 5.5's Price: $7.35@coldopn