1:14We may have reached the singularity with digital experiences. Opus 5.5 has proven that it's capable of producing tasteful, well-designed experiences, like this example here. Any digital experience will likely be commoditised, personalised and available to anyone who seeks it. In@DannyLimanseta
6:23Opus 5.5 just one-shot this 90s-style demoscene demo for me. It's pretty good. It's a genuine one-shot (in colloquial X post sense - single prompt) and my first attempt asking it to do such a thing. I just supplied Purple Motion's music from Second Reality. C/C++ and OpenGL.@gandamu_mlThree.jsGLSLCanvasWeb AudioPrompt@gandamu_mlThe author shared this prompt in their post.I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.Copy prompt
2:01opus 5.5 is absolutely insane when it comes to building games.. one prompt + prolly 2 polishes.. is all it took to build this well it worked for over an hour.. but look how real eveything looks the lighting, the shadows, the snow spray, trees, tracks you leave behind.. all@jumperz
1:32Opus 5.5 is insane , just see this.. It is building this Minecraft clone from scratch, entirely with code. - 101,442 lines of game code - 26,708 lines of tests - 988 automated tests - 775 files - ~25 hours so far 783 pictures, 184sounds all made by code! 1/3@ai_for_success
1:24This is insane Opus 5.5 built THIS detailed 3d world with a lot of weird creative builds in one prompt and in less than 8h! Check it out here: https://monolithwilds.vercel.app/ (prompt is below)@LexnLinThree.jsGLSLPrompt@LexnLinThe author shared this prompt in their post.Create a cinematic browser-based 3D world that can be explored freely with a camera, focused on breathtaking landscapes and extraordinary original architecture. Fill the world with huge strange buildings, monumental structures, surreal ruins, cliffs, valleys, forests, water, and unusual ultra-detailed forms that feel mysterious and awe-inspiring. This is not a game and not combat-focused, the goal is pure exploration, atmosphere, composition, and visual discovery. Make the world feel epic, highly detailed, and completely original, with architecture that looks weird, ambitious, and unforgettable.Copy prompt