0:41In a deeply serious, highly mature effort to test Opus 5.5's ability to render jello-like textures—reflections, transparency, jiggly movement, the works—I accidentally built a "Jiggle Buddies" game that my son played the entire drive home. Link to play: https://www.angiecarel.com/jiggle-buddies@angie_carelThree.jsGLSLCanvasWeb Audio
0:16opus 5.5, image to @threejs game menu test simple prompt below 👇@majidmanzarpourPrompt@majidmanzarpourThe author shared this prompt in their post.recreate this perfectly, fully procedural, animated, main menu background in three.js 3D single HTML fileCopy prompt
0:28still can't get over this... Opus 5.5 with @threejs is so good. the game and trailer made in <1 hour prompt and game below.@0xChuckstockThree.jsGLSLPlayable
0:31Nobody edited this video. Claude Opus 5.5 built the game, then played it, filmed it, wrote the soundtrack and cut its own trailer. Low Tide: a painting you can actually play. Free in your browser 👇 https://low-tide.netlify.app@boona11CanvasPlayable
0:32I tried making the classic game Romance of the Three Kingdoms using Opus 5.5 😁 People have been trying things like this for a while now, but I’d only ever watched from afar—this was my first time actually trying it myself. It whipped it up crazy fast with just a single prompt:@opener_aiCanvasPixel artPlayable
0:13Claude Opus 5.5 + Higgsfield vs. GPT-6 Astra in 3D game development. The game: an ant defending its home from a furious gardener. Check out the lighting through the leaves, the scale of the gardener, and how each version handles the fight.@higgsfield_ai
2:46Claude Opus 5.5 got Leviathan running on Black Ops 3 on a PS4. Another PC-only custom Zombies map, now running on console. Cheese Cube, Minecraft, and now Leviathan. AI is getting ridiculous.@luckeyfaraday